Echoes of the Eternal
Playable in browser
Three eras share one room. Solve the collapsed timeline to find your way home.
Solo — game & systems
- Built the interaction and puzzle systems
- Made for a game jam, shipped to WebGL
I build games in Unity and C# — gameplay systems, networked multiplayer, shaders and procedural generation.
Playable in browser
Three eras share one room. Solve the collapsed timeline to find your way home.
Solo — game & systems
Playable in browser
A seven-level 2D platformer. Sacrifice your character to summon your Angel.
Team — gameplay
Underwater social deduction for up to eight players. One of you is the shark.
Multiplayer & Steam integration
A turn-based tank duel on a hidden grid, played online.
Multiplayer programmer
A split-screen co-op escape game where the two screens are the puzzle.
Gameplay programmer
A procedurally generated 3D world of enemies and NPCs.
Gameplay programmer
A 2D co-op puzzler: one character fears the dark, the other burns in the light.
Designer & programmer
Crash on an island, repair a plane, reach the floating islands above the clouds.
Graphics & systems
Snow that accumulates believably on any surface.
Technical artist
A procedural city generator: road networks and building layouts.
Tools & procgen
A flocking simulation built from three rules.
Simulation