Stanislav

Game Developer

Stanislav avatar

Hi, I'm Stanislav

Game Developer

Crafting immersive and engaging gaming experiences.

About Me

I am a Unity developer with over 10 years of nonprofessional experience in C#, game math, and networking. Since 2013, I have been creating games that challenge my creativity, often participating in game jams to keep my skills sharp. I am known for my ability to solve problems in innovative ways and for my technical knowledge. I am passionate about making games that are both fun and immersive, and I enjoy working with teams to bring new ideas to life and push my boundaries.

Featured Projects

Echoes of the Eternal

You inherited a mysterious, nonfunctional pocket watch from your reclusive uncle. While examining it, the world shimmered and dissolved, depositing you not in a different place, but in a different when, or rather, several different whens at once. Now, trapped in a strange location where a medieval hall, a roaring jazz room, and an alchemist's lab all occupy the same space, you must solve the puzzles of this collapsed timeline to find your way home.

Survival Adventure

Survival Adventure

Survival Adventure is a procedurally generated 3D game where you explore a dynamic world filled with enemies and NPCs. You survive encounters, manage resources, and upgrade your gear while each run stays fresh through procedural generation.

Codename Thunderbird

Codename Thunderbird

A survival game where the player crashes on an island and repairs a plane to reach floating islands. My contribution includes shaders, procedural island generation with reusable parameters, and a flexible Save/Load system optimized with compute shaders.

The Dark Castle

The Dark Castle

Developed a 2D adventure game set in a mysterious castle. Players control two characters simultaneously: one who is afraid of the dark, and another who cannot stay in the light for too long. The objective is to navigate through the castle, solving puzzles and collecting coins, while managing the unique light-based mechanics of each character.

Snow Shader

Snow Shader

Created a realistic snow shader in Unity using the Unity Shader Graph. The shader simulates snow accumulation on various surfaces, accounting for factors like surface orientation and environmental conditions to enhance visual realism in the game environment.

Neon Rush

Neon Rush is a 2D Platformer with puzzle elements composed of 7 levels. You can traverse through the levels by running, wall-jumping, and most importantly - by using your "Angel" after you sacrifice your character. This is a team project.

Wave Function Collapse

Wave Function Collapse

Created a procedural city generation system in Unity using the Wave Function Collapse algorithm. This system generates realistic city layouts with varied buildings and road networks, ensuring a coherent and immersive urban environment.

Boids Simulation

Boids

Built a boids flocking simulation in Unity to model emergent group behavior with separation, alignment, and cohesion rules. The system supports tunable parameters for speed, steering force, and neighborhood radius to explore natural-looking motion.

Skills & Tools

Unity C# Shaders C++ Unreal Engine

Contact Me

contact@stanmakes.games